using RoR2; namespace EntityStates.ShrineHalcyonite; public class ShrineHalcyoniteFinished : ShrineHalcyoniteBaseState { public override void OnEnter() { base.OnEnter(); if (shrineHalcyoniteBubble.activeInHierarchy) { Util.PlaySound("Stop_obj_shrineHalcyonite_idle_loop", base.gameObject); shrineHalcyoniteBubble.SetActive(value: false); } } }