using UnityEngine; namespace RoR2.Mecanim; public class SetRandomIntOnEnter : StateMachineBehaviour { public string intParameterName; public int rangeMin; public int rangeMax; public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnStateEnter(animator, stateInfo, layerIndex); animator.SetInteger(intParameterName, Random.Range(rangeMin, rangeMax + 1)); } }