using UnityEngine.Networking; namespace RoR2.Networking; public class EOSNetworkClient : NetworkClient { public EOSNetworkConnection eosConnection => (EOSNetworkConnection)base.connection; public string status => m_AsyncConnect.ToString(); public void Connect() { Connect("localhost", 0); m_AsyncConnect = ConnectState.Connected; base.connection.ForceInitialize(base.hostTopology); } public EOSNetworkClient(NetworkConnection conn) : base(conn) { SetNetworkConnectionClass(); } }