using UnityEngine; using UnityEngine.UI; namespace RoR2.UI; [RequireComponent(typeof(Image))] internal class CurrentDifficultyIconController : MonoBehaviour { private void Start() { if ((bool)Run.instance) { DifficultyDef difficultyDef = DifficultyCatalog.GetDifficultyDef(Run.instance.selectedDifficulty); GetComponent().sprite = difficultyDef.GetIconSprite(); } } }