using TMPro; using UnityEngine; namespace RoR2.UI; [RequireComponent(typeof(TMP_InputField))] public class SubmitInputFieldOnEnterKey : MonoBehaviour { private TMP_InputField inputField; private void Awake() { inputField = GetComponent(); } private void Update() { if (inputField.isFocused && inputField.text != "") { Input.GetKeyDown(KeyCode.Return); } } }