using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace RoR2; [RequireComponent(typeof(RawImage))] public class SocialUserIcon : UIBehaviour { private SocialUserIconBehavior behavior = SocialUserIconBehaviorFactory.Get(); [SerializeField] private UserManager.AvatarSize avatarSize; protected override void OnEnable() { behavior.OnEnable(base.gameObject, this); } protected override void Awake() { behavior.Awake(base.gameObject, this); } protected override void OnDestroy() { behavior.OnDestroy(); } public virtual void Refresh(bool shouldForceRefresh = false) { behavior.Refresh(shouldForceRefresh); } public virtual void SetFromMaster(CharacterMaster master) { behavior.SetFromMaster(master); } public void RefreshWithUser(PlatformID newUserID) { behavior.RefreshWithUser(newUserID); } }