## Settings file was created by plugin Starstorm 2 v0.6.10 ## Plugin GUID: com.TeamMoonstorm [Affix Empyrean] ## Enabled Elite types, separated by commas. Default: "EliteFireEquipment,EliteIceEquipment,EliteLightningEquipment,ElitePoisonEquipment,EliteEarthEquipment" # Setting type: String # Default value: EliteFireEquipment,EliteIceEquipment,EliteLightningEquipment,EliteEarthEquipment Elite Def Enabled Strings = [Armed Backpack] ## Damage dealt by the missle per stack. (1 = 100%) # Setting type: Single # Default value: 4 Backpack Damage Coeff = 4 ## Proc multiplier per percentage of health lost. (1 = 100% of health fraction lost) # Setting type: Single # Default value: 2.5 Proc Mult = 2.5 ## Minimum chance for fired missile. (1 = 1% chance) # Setting type: Single # Default value: 0 Proc Minimum = 0 [Back Thruster] ## How long the Thruster buff lasts, in seconds. # Setting type: Single # Default value: 8 Thrust Duration = 8 ## Maximum speed bonus from Thruster (1 = 100%) # Setting type: Single # Default value: 2 Speed Cap = 2 ## How long it takes to reach maximum speed, in seconds # Setting type: Single # Default value: 1.5 Accel = 1.5 ## Maximum turning angle before losing built up speed # Setting type: Single # Default value: 15 Max Angle = 15 [Bane Flask] ## Debuff Damage per Second. (1 = 100%) # Setting type: Single # Default value: 0.3 Debuff Damage = 0.3 ## Duration of applied Bane debuff. (1 = 1 second) # Setting type: Single # Default value: 5 Debuff Duration = 5 ## Range of on-death AOE. For reference, Gasoline's base range is 12m. (1 = 1m) # Setting type: Single # Default value: 15 Aoe Range = 15 [Blood Tester] ## Time, in seconds, between health regeneration boosts. # Setting type: Single # Default value: 30 Cooldown = 30 ## Amount of health restored per 25 gold, per stack. # Setting type: Single # Default value: 15 Health Regen = 10 [Cloaking Headband] ## How long the Cloak buff lasts, in seconds. # Setting type: Single # Default value: 16 Cloak Duration = 16 [Coffee Bag] ## Chance on hit to drop a coffee bean. (1 = 100%) # Setting type: Single # Default value: 0.08 Proc Chance = 0.08 ## Attack speed bonus granted per stack while the buff is active. (1 = 100%) # Setting type: Single # Default value: 0.08 Atk Speed Bonus = 0.08 ## Movement speed bonus granted per stack while the buff is active. (1 = 100%) # Setting type: Single # Default value: 0.08 Move Speed Bonus = 0.08 ## Duration of the buff gained upon picking up a coffee bean, per stack. # Setting type: Single # Default value: 5 Buff Duration = 5 [Cryptic Source] ## Radius of the energy burst, in meters. # Setting type: Single # Default value: 15 Base Radius = 15 ## Radius of the energy burst per stack, in meters. # Setting type: Single # Default value: 3 Stack Radius = 3 ## Base damage of the energy burst, per stack. (1 = 100%) # Setting type: Single # Default value: 2.5 Damage Coefficient = 2.5 ## Proc coefficient of the energy burst. # Setting type: Single # Default value: 1 Proc Coefficient = 1 ## Should Cryptic Source explode automatically after most dash skills. # Setting type: Boolean # Default value: true Auto Burst = true [Detritive Trematode] ## Amount of missing health needed for Trematode to proc. (1 = 100%) # Setting type: Single # Default value: 0.25 Trematode Threshold = 0.25 ## Increase in missing health threshold, per stack. (1 = 100%) # Setting type: Single # Default value: 0.1 Trematode Threshold Per Stack = 0.1 ## Damage dealt by the Trematode debuff, per second. (1 = 100%) # Setting type: Single # Default value: 1 Trematode Damage = 1 [Diary] ## Number of levels gained when Empty Diary is consumed. # Setting type: Int32 # Default value: 3 Extra Levels = 3 [Dormant Fungus] ## Base amount of healing. (1 = 100%) # Setting type: Single # Default value: 0.015 Base Heal Percentage = 0.015 ## Amount of healing per stack. (1 = 100%) # Setting type: Single # Default value: 0.015 Stack Heal Percentage = 0.015 [Droid Head] ## Damage dealt by Security Drones, at base and per stack. Percentage (1 = 100%) # Setting type: Single # Default value: 1 Base Damage = 1 ## Base life time of the Security Drone, in seconds. # Setting type: Single # Default value: 20 Base Life Time = 20 ## Life time of the Security Drone per stack, in seconds. # Setting type: Single # Default value: 10 Stack Life Time = 10 [Erratic Gadget] ## Chance on hit to fire lightning. (1 = 100%) # Setting type: Single # Default value: 0.1 Proc Chance = 0.1 ## Damage coefficient of Erratic Gadget's lightning proc. (1 = 100%) # Setting type: Single # Default value: 3 Damage Coefficient = 3 ## Number of targets for Erratic Gadget's lightning proc, per stack. # Setting type: Int32 # Default value: 1 Bounce Targets = 1 ## Damage multiplier for Erratic Gadget's doubled lightning. # Setting type: Int32 # Default value: 1 Repeat Damage Multiplier = 1 [Field Accelerator] ## Amount of charge to add to the teleporter on kill. (1 = 100%) # Setting type: Single # Default value: 0.01 Charge Per Kill = 0.01 ## Extra % teleporter charge radius. (0.01 = 1% # Setting type: Single # Default value: 0.75 Radius Per Stack = 0.75 [Fork] ## Bonus percent damage per fork. (1 = 1%) # Setting type: Single # Default value: 8 Percent Damage Bonus = 8 [Greater Warbanner] ## Amount of Extra Regeneration. (1 = 100%) # Setting type: Single # Default value: 0.5 Extra Regeneration = 0.5 ## Amount of Extra Crit Chance. (100 = 100%) # Setting type: Single # Default value: 20 Extra Crit = 20 ## Amount of Cooldown Reduction. (1 = 100%) # Setting type: Single # Default value: 0.5 Cooldown Reduction = 0.5 ## Max active warbanners for each character. # Setting type: Int32 # Default value: 1 Max Greater Banners = 1 [Green Chocolate] ## Percentage of max hp that must be lost for Green Chocolate's effect to proc. (1 = 100%) # Setting type: Single # Default value: 0.2 Damage Threshold = 0.2 ## Percent damage reduction that the damage in excess of the above threshold is reduced by. (1 = 100%) # Setting type: Single # Default value: 0.5 Damage Reduction = 0.5 ## Base duration of the buff provided by Green Chocolate. (1 = 1 second) # Setting type: Single # Default value: 6 Base Duration = 6 ## Duration of the buff gained per stack. (1 = 1 second) # Setting type: Single # Default value: 3 Stack Duration = 3 ## Percent damage increase from the buff. (1 = 100%) # Setting type: Single # Default value: 0.5 Buff Damage = 0.5 ## Crit chance increase from the buff. (1 = 1% crit chance) # Setting type: Single # Default value: 20 Buff Crit = 20 [Guarding Amulet] ## Damage reduction per stack. (1 = 100%) # Setting type: Single # Default value: 0.3 Damage Reduction = 0.3 [Hunters Sigil] ## Radius the effect is applied in. # Setting type: Single # Default value: 8 Radius = 8 ## Base amount of extra armor added. # Setting type: Single # Default value: 30 Base Armor = 30 ## Amount of extra armor added per stack. # Setting type: Single # Default value: 15 Stack Armor = 15 ## Base amount of extra damage added. (1 = 100%) # Setting type: Single # Default value: 0.3 Base Damage = 0.3 ## Amount of extra damage added per stack. (1 = 100%) # Setting type: Single # Default value: 0.15 Stack Damage = 0.15 [Insecticide] ## Chance. (1 = 100%) # Setting type: Single # Default value: 1 Chance = 1 ## Total damage. (1 = 100%) # Setting type: Single # Default value: 1.8 Damage Coeff = 1.8 ## Duration of poison. # Setting type: Single # Default value: 3 Duration = 3 [Jet Boots] ## Base damage of Prototype Jet Boots' explosion. Burn damage deals an additional 50% of this value. (1 = 100%) # Setting type: Single # Default value: 5 Base Damage = 5 ## Base radius of Prototype Jet Boot's explosion, in meters. # Setting type: Single # Default value: 7.5 Base Radius = 7.5 ## Stacking radius of Prototype Jet Boots' explosion, in meters. # Setting type: Single # Default value: 5 Stack Radius = 5 ## Cooldown of Prototype Jet Boots' bonus jump, in seconds. # Setting type: Single # Default value: 5 Jump Cooldown = 5 [Lightning On Kill] ## Total damage of Man O' War's lightning. (1 = 100%) # Setting type: Single # Default value: 2 Damage Coeff = 2 ## Number of bounces. # Setting type: Int32 # Default value: 3 Bounce Base = 3 ## Number of bounces per stack. # Setting type: Int32 # Default value: 2 Bounce Stack = 2 ## Radius of Man O' War's lightning, in meters. # Setting type: Single # Default value: 20 Radius Base = 20 ## Radius of Man O' War's lightning per stack, in meters. # Setting type: Single # Default value: 4 Radius Per Stack = 4 ## Proc coefficient of damage dealt by Man o' War. # Setting type: Single # Default value: 1 Proc Co = 1 [Low Quality Speakers] ## Radius in which enemies are stunned, in meters. # Setting type: Single # Default value: 13 Base Radius = 13 ## Additional stun radius per stack. # Setting type: Single # Default value: 7 Radius Per Stack = 7 ## Chance for this item to proc on taking damage # Setting type: Single # Default value: 0.1 Base Proc Chance = 0.1 [M I D A S] ## Health percentage sacrificed (1 = 100%) # Setting type: Single # Default value: 0.5 Health Percentage = 0.5 # Setting type: Single # Default value: 1 Gold Multiplier = 1 [Magnet] ## Range at which Simple Magnet can pull pickups, in meters. # Setting type: Single # Default value: 150 Magnet Radius = 150 ## Percent chance for Simple Magnet to unearth treasure. # Setting type: Single # Default value: 0.1 Treasure Chance = 0.1 [Malice] ## Total damage each Malice bounce deals. (1 = 100%) # Setting type: Single # Default value: 0.25 Damage Coeff = 0.25 ## Number of bounces per stack. # Setting type: Int32 # Default value: 1 Bounce Stack = 1 ## Radius of Malice, in meters. # Setting type: Single # Default value: 12 Radius Base = 12 ## Radius of Malice per stack, in meters. # Setting type: Single # Default value: 2.4 Radius Per Stack = 2.4 ## Proc coefficient of damage dealt by Malice. # Setting type: Single # Default value: 0.1 Proc Co = 0.1 [Molten Coin] ## Chance for Molten Coin to Proc. (100 = 100%) # Setting type: Single # Default value: 6 Proc Chance = 6 ## Base Damage per stack. (1 = 100%) # Setting type: Single # Default value: 1 Damage Coeff = 1 ## Coin gain on proc. Scales with time. (1 = 1$) # Setting type: Int32 # Default value: 1 Coin Gain = 1 [Needles] ## Chance for the debuff to be applied on hit. (1 = 1%) # Setting type: Single # Default value: 4 Proc Chance = 4 ## Amount of guaranteed critical hits per stack of this item. (1 = 1 critical hit per stack before the buff is cleared) # Setting type: Int32 # Default value: 3 Crits Per Stack = 3 [Nkotas Heritage] ## Number of items given upon level up per stack. # Setting type: Int32 # Default value: 1 Items Per Stack = 1 [Portable Reactor] ## Duration of invulnerability from Portable Reactor. (1 = 1 second) # Setting type: Single # Default value: 80 Invuln Time = 80 ## Stacking duration of invulnerability. (1 = 1 second) # Setting type: Single # Default value: 40 Stacking Invuln = 40 [Rainbow Root] ## Amount of armor gained upon pickup. Does not scale with stack count. (1 = 1 armor) # Setting type: Single # Default value: 20 Base Armor = 20 ## Base portion of damage prevented to be gained as barrier. (1 = 100%) # Setting type: Single # Default value: 0.25 Base Amount = 0.25 ## Portion of damage prevented to be gained as barrier per stack. (1 = 100%) # Setting type: Single # Default value: 0.15 Scaling Amount = 0.15 [Relic Of Force] ## Attack speed reduction and cooldown increase per stack. (1 = 100% slower attack speed and longer cooldowns) # Setting type: Single # Default value: 0.4 Force Penalty = 0.4 ## Delay between additional hits. (1 = 1 second) # Setting type: Single # Default value: 0.2 Hit Delay = 0.2 ## Increased damage per additional hits. (1 = 100%) # Setting type: Single # Default value: 0.05 Hit Increase = 0.05 ## Increased damage cap for additional hits. (1 = 100%) # Setting type: Single # Default value: 1 Hit Max = 1 [Relic Of Mass] ## Amount of health increase. (1 = 100%) # Setting type: Single # Default value: 1 Health Increase = 1 ## Amount of which acceleration is divided by. # Setting type: Single # Default value: 8 Accl Mult = 8 [Relic Of Termination] ## Time, in seconds, to kill the marked enemy before going on cooldown. # Setting type: Single # Default value: 30 Max Time = 30 ## Percent reduction in time to kill per stack. (1 = 100% reduction, .1 = 10% reduction) # Setting type: Single # Default value: 0.1 Time Reduction = 0.1 ## Damage multiplier which is added to the marked enemy. (1 = 100% more damage). # Setting type: Single # Default value: 1.5 Damage Mult = 1.5 ## Health multiplier which is added to the marked enemy. (1 = 100% more health). # Setting type: Single # Default value: 2.5 Hp Mult = 2.5 ## Flat additional health which is added to the marked enemy. (1 = 100% more health). # Setting type: Single # Default value: 225 Hp Add = 225 ## Speed multiplier which is added to the marked enemy. (1 = 100% more speed). # Setting type: Single # Default value: 0.5 Speed Mult = 0.5 ## Attack speed multiplier which is added to the marked enemy. (1 = 100% more attack speed). # Setting type: Single # Default value: 1 Atk Speed Mult = 1 ## Scale multiplier applied to marked enemies. (1 = 100% of normal scale (no change)). # Setting type: Single # Default value: 1.5 Scale Mod = 1.5 [Stirring Soul] ## Chance to gain soul initially. (1 = 100%) # Setting type: Single # Default value: 0.005 Init Chance = 0.005 ## Soul gain chance cap. (1 = 100%) # Setting type: Single # Default value: 0.1 Max Chance = 0.1 [Strange Can] ## Chance for Intoxicate to be applied on hit. (1 = 1%) # Setting type: Single # Default value: 10 Proc Chance = 10 ## Chance for Intoxicate to be applied on hit, per stack of this item. (1 = 1% # Setting type: Single # Default value: 5 Proc Chance Per Stack = 5 ## Damage per second, per stack of Intoxicate. (1 = 1%) # Setting type: Single # Default value: 0.5 Damage Coefficient = 0.5 ## Health restored when killing intoxicated enemies, per stack of Intoxicate. # Setting type: Single # Default value: 10 Heal Amount = 10 ## Health restored when killing intoxicated enemies, per stack of Intoxicate, per stack of this item. # Setting type: Single # Default value: 5 Heal Amount Per Stack = 5 [Swift Skateboard] ## Movement speed bonus for each skateboard push. (1 = 100%) # Setting type: Single # Default value: 0.2 Move Speed Bonus = 0.2 ## Movement speed bonus for each skateboard push for each item stack past the first. (1 = 100%) # Setting type: Single # Default value: 0.15 Move Speed Bonus Per Stack = 0.15 ## Initial maximum stacks for the Swift Skateboard's movement speed buff. # Setting type: Int32 # Default value: 4 Max Stacks = 4 ## Additional maximum stacks for each item stack of Swift Skateboard past the first. # Setting type: Int32 # Default value: 0 Max Stacks Per Stack = 0 ## Duration of Swift Skateboard's movement speed buff. # Setting type: Single # Default value: 6 Buff Duration = 6 ## Whether Swift Skateboard should allow all-directional sprinting. # Setting type: Boolean # Default value: true Omni Sprint = true [Universal Charger] ## Time it takes for Universal Charger to recharge, in seconds. # Setting type: Single # Default value: 18 Base Cooldown = 18 ## How much faster Universal Charger recharges, per stack. (1 = 100%) # Setting type: Single # Default value: 10 Cooldown Reduction Per Stack = 10 [Uranium Horeshoe] ## Movement speed bonus, per stack. (1 = 100% movement speed) # Setting type: Single # Default value: 0.1 Movespeed = 0.1 ## Jump height bonus, per stack. (1 = 100% movement speed) # Setting type: Single # Default value: 0.1 Jump Boost = 0.1 [Watch Metronome] ## Maximum movement speed bonus that can be achieved. (1 = 100%) # Setting type: Single # Default value: 1 Max Movement Speed = 1 ## Maximum duration of the buff. # Setting type: Single # Default value: 5 Max Duration = 5 ## Maximum duration of the buff, per stack. # Setting type: Single # Default value: 3 Max Duration Per Stack = 3 ## Duration of the buff gained per second, while not sprinting. # Setting type: Single # Default value: 1 Gain Per Second = 1 [White Flag] ## Radius of the White Flag's effect, in meters. # Setting type: Single # Default value: 25 Flag Radius = 25 ## Duration of White Flag when used, in seconds. # Setting type: Single # Default value: 15 Flag Duration = 15 [X4] ## Cooldown reduction per X-4 Stimulant. (1 = 100%) # Setting type: Single # Default value: 0.1 Cd Reduction = 0.1 ## Regen boost when using secondary skill. (1 = 1hp/s) # Setting type: Single # Default value: 2 Base Regen Boost = 2 ## Regen boost per stack when using secondary skill. (1 = 1hp/s) # Setting type: Single # Default value: 1 Stack Regen Boost = 1 ## Regen duration when using secondary skill. (1 = 1s) # Setting type: Single # Default value: 3 Regen Duration = 3