## Settings file was created by plugin MultitudesDifficulty v1.0.0 ## Plugin GUID: local.difficulty.multitudes [1. General] ## Add this many players to the game, increasing the difficulty of enemies. Also affects the other options listed below. # Setting type: Decimal # Default value: 1 # Acceptable value range: From 0.25 to 250 Additional Player Count = 1 ## Use eclipse modifiers. Please note, this requires a restart in order to take effect. # Setting type: Boolean # Default value: false Eclipse Mode = false [2. Advanced] ## Increase this percentage for more loot (i.e. chests, shrines, etc.) on each stage, proportional to player count. # Setting type: Decimal # Default value: 0 # Acceptable value range: From 0 to 100 Additional Interactables = 0 ## Enable to drop additional items from the teleporter event, other bosses, and hidden realms. # Setting type: Boolean # Default value: false Extra Item Rewards = false ## Gold is typically split between all players. Lower this value to lessen this effect, increasing player income. # Setting type: Decimal # Default value: 75 # Acceptable value range: From 0 to 100 Income Penalty = 75 ## Certain enemies receive bonus health in multiplayer. Reduce the amount granted to teleporter bosses and unique encounters. # Setting type: Decimal # Default value: 0 # Acceptable value range: From 0 to 100 Bonus Health = 0 ## The extent at which player count is considered when determining charge rate for holdout zones. Not recommended. # Setting type: Decimal # Default value: 0 # Acceptable value range: From 0 to 100 Teleporter Duration = 0 [3. Other] ## By default, players that leave a multiplayer lobby are still taken into account, until they reconnect. # Setting type: Boolean # Default value: false Ignore Disconnected Players = false ## For use with other difficulty options. Apply the increase to player count regardless of selection. # Setting type: Boolean # Default value: false Force Enable = false