## Settings file was created by plugin Supply Drop v1.4.10 ## Plugin GUID: com.K1454.SupplyDrop [Item: Echo-Voltaic Plankton] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false ## Should the printers be able to print this item? # Setting type: Boolean # Default value: false Blacklist Item from Printers? = false ## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) # Setting type: Boolean # Default value: true Require Unlock = true ## How much shield as a % of max HP should you gain with the first echo-voltaic plankton? (.08 = 8%) # Setting type: Single # Default value: 0.08 Shield Gained with First Stack of Echo-Voltaic Plankton = 0.08 ## How much shield should you gain when you hit an enemy? # Setting type: Single # Default value: 1 Amount of Shield Gained on Hit = 1 [Item: Hardened Bone Fragments] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false ## Should the printers be able to print this item? # Setting type: Boolean # Default value: false Blacklist Item from Printers? = false ## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) # Setting type: Boolean # Default value: true Require Unlock = true ## How much armor should you gain on kill with a single hardened bone fragments? # Setting type: Single # Default value: 5 Base Armor Gained on Kill with 1 Hardened Bone Fragments = 5 ## How much additional armor gained on kill should each hardened bone fragments after the first give? # Setting type: Single # Default value: 1 Additional Armor Gained on Kill per Hardened Bone Fragments = 1 ## How much % max HP lost should it take to lose 1 armor buff stack? This is in addition to a base 1 stack lost to any damage. # Setting type: Single # Default value: 2 Percent of Max HP to Lose 1 Armor Buff Stack = 2 [Item: Numbing Berries] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false ## Should the printers be able to print this item? # Setting type: Boolean # Default value: false Blacklist Item from Printers? = false ## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) # Setting type: Boolean # Default value: true Require Unlock = true ## How much armor should you gain upon taking damage with a single numbing berries? # Setting type: Single # Default value: 10 Base Armor Gained on Taking Damage with 1 Numbing Berries = 10 ## How much additional armor gained upon taking damage should each numbing berries after the first give? # Setting type: Single # Default value: 5 Additional Armor Gained on Taking Damage per Numbing Berries = 5 ## How long should the armor boost last for with a single numbing berries, in seconds? # Setting type: Single # Default value: 2 Base duration of the Armor Boost with 1 Numbing Berries = 2 ## How much additional armor boost duration should each numbing berries after the first give, in seconds? # Setting type: Single # Default value: 0.5 Additional duration of the Armor Boost per Numbing Berries = 0.5 [Item: Quantum Shield Stabilizer] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false ## Should the printers be able to print this item? # Setting type: Boolean # Default value: false Blacklist Item from Printers? = false ## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) # Setting type: Boolean # Default value: true Require Unlock = true ## How much shield as a % of max HP should you gain with the first quantum shield stabilizer? (.16 = 16%) # Setting type: Single # Default value: 0.16 Shield Gained with First Stack of Quantum Shield Stabilizer = 0.16 ## How long should the QSS take before its effect is off cooldown, in seconds? # Setting type: Single # Default value: 5 Base Cooldown on Shield Gate Ability with 1 Quantum Shield Stabilizer = 5 ## How much cooldown reduction should each quantum shield stabilizer after the first give, in seconds? # Setting type: Single # Default value: 1 Additional Reduction of Cooldown on Shield Gate Ability per Quantum Shield Stabilizer = 1 [Item: Salvaged Wires] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false ## Should the printers be able to print this item? # Setting type: Boolean # Default value: false Blacklist Item from Printers? = false ## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) # Setting type: Boolean # Default value: true Require Unlock = true ## How much shield as a % of max HP should you gain with a single salvaged wires? (.04 = 4%) # Setting type: Single # Default value: 0.04 Base Shield Gained with 1 Salvaged Wires = 0.04 ## How much additional shield as a % of max HP should each salvaged wires after the first give? # Setting type: Single # Default value: 0.02 Additional Shield Gained per Salvaged Wires = 0.02 ## How much attack speed should you gain with a single salvaged wires? (.1 = 10%) # Setting type: Single # Default value: 0.1 Base Attack Speed Gained with 1 Salvaged Wires = 0.1 ## How much additional attack speed should each salvaged wires after the first give? # Setting type: Single # Default value: 0.1 Additional Attack Speed Gained per Salvaged Wires = 0.1 [Item: Shell Plating] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false ## Should the printers be able to print this item? # Setting type: Boolean # Default value: false Blacklist Item from Printers? = false ## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) # Setting type: Boolean # Default value: true Require Unlock = true ## How much armor should you gain on kill? (Multiplies by # of stacks of Shell Plating you have) # Setting type: Single # Default value: 0.5 Armor Gained on Kill = 0.5 ## What should be the max armor obtainable with a single shell plating? # Setting type: Single # Default value: 25 Base Max Armor Obtainable with 1 Shell Plating = 25 ## How much should the max armor obtainable increase by for each shell plating after the first? # Setting type: Single # Default value: 10 Additional Max Armor Obtainable per Shell Plating = 10 [Item: Tome of Bloodletting] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false ## Should the printers be able to print this item? # Setting type: Boolean # Default value: false Blacklist Item from Printers? = false ## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) # Setting type: Boolean # Default value: true Require Unlock = true ## Should the tome of bloodletting be haunted with the spirit of a wise-cracking, explosives-loving cursed book? # Setting type: Boolean # Default value: false Dare Ye Gaze Upon This Accursed Tome? = false ## How often should the tome speak when you are damaged, in percentage? (.1 = 10%) # Setting type: Single # Default value: 0.1 Chance of Book Speaking = 0.1 ## What should be the max damage boost obtainable with a single tome of bloodletting? # Setting type: Single # Default value: 20 Max Damage Boost Obtainable with 1 Tome of Bloodletting = 20 ## How much should the max damage boost obtainable increase by for each tome of bloodletting after the first?? # Setting type: Single # Default value: 10 Additional Max Damage Boost Obtainable per Tome of Bloodletting = 10 ## What percentage of the damage you take should be converted into the damage boost with a single tome of bloodletting? (.1 = 10%) # Setting type: Single # Default value: 0.1 Percent of Damage Taken Converted Into Damage Boost = 0.1 ## What additional percentage of the damage you take should each tome of bloodletting, after the first, convert into the damage boost? # Setting type: Single # Default value: 0.1 Additional Armor Gained on Kill per Hardened Bone Fragments = 0.1 [Item: Unassuming Tie] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false ## Should the printers be able to print this item? # Setting type: Boolean # Default value: false Blacklist Item from Printers? = false ## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) # Setting type: Boolean # Default value: true Require Unlock = true ## How much shield as a % of max HP should you gain with a single unassuming tie? (.04 = 4%) # Setting type: Single # Default value: 0.04 Base Shield Gained with 1 Unassuming Tie = 0.04 ## How much additional shield as a % of max HP should each unassuming tie after the first give? # Setting type: Single # Default value: 0.02 Additional Shield Gained per Unassuming Tie = 0.02 ## How long should the Winded debuff last for, in seconds? # Setting type: Single # Default value: 10 Duration of the Winded Debuff = 10 ## How long should the Second Wind Buff last for at base, in seconds? # Setting type: Single # Default value: 5 Base duration of the Second Wind Buff = 5 ## What should the value that is multiplied by your shield/HP ratio to find the bonus duration of the Second Wind buff be, in seconds? # Setting type: Single # Default value: 5 Value for bonus duration of the Second Wind Buff = 5 ## How much movement speed should you gain with a single unassuming tie? (.1 = 15%) # Setting type: Single # Default value: 0.15 Base Movement Speed Gained with 1 Unassuming Tie = 0.15 ## How much additional movement speed should each unassuming tie after the first give? # Setting type: Single # Default value: 0.1 Additional Movement Speed Gained per 1 Unassuming Tie = 0.1 [Item: Vintage Plague Hat] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false ## Should the printers be able to print this item? # Setting type: Boolean # Default value: false Blacklist Item from Printers? = false ## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) # Setting type: Boolean # Default value: true Require Unlock = true ## How much HP, as a % of max HP, should you gain with a single vintage plague hat? (.01 = 1%) # Setting type: Single # Default value: 0.01 Base HP Gained for Each Utility Item with 1 Vintage Plague Hat = 0.01 ## How much additional HP, as a % of max HP, should each vintage plague hat after the first give? # Setting type: Single # Default value: 0.01 Additional HP Gained for Each Utility Item per Vintage Plague Hat = 0.01 [Item: Vintage Plague Mask] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false ## Should the printers be able to print this item? # Setting type: Boolean # Default value: false Blacklist Item from Printers? = false ## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) # Setting type: Boolean # Default value: true Require Unlock = true ## How much bonus healing per Damage item should you gain with a single Vintage Plague Mask? (.02 = 2%) # Setting type: Single # Default value: 0.02 Base Bonus Healing Gained with 1 Vintage Plague Mask = 0.02 ## How much additional bonus healing per Damage item should each Vintage Plague Mask after the first give? # Setting type: Single # Default value: 0.02 Additional Bonus Healing Gained per Vintage Plague Mask = 0.02 [Items] ## Do you wish to disable every item in Aetherium? # Setting type: Boolean # Default value: false Disable All Items? = false