## Settings file was created by plugin Pingprovements v1.7.0 ## Plugin GUID: com.pixeldesu.pingprovements [Colors] ## Color of the default ping, in UnityEngine.Color R/G/B/A Float format # Setting type: String # Default value: 0.525,0.961,0.486,1.000 DefaultPingColor = 0.525,0.961,0.486,1.000 ## Color of the enemy ping, in UnityEngine.Color R/G/B/A Float format # Setting type: String # Default value: 0.820,0.122,0.122,1.000 EnemyPingColor = 0.820,0.122,0.122,1.000 ## Color of the interactable ping, in UnityEngine.Color R/G/B/A Float format # Setting type: String # Default value: 0.886,0.871,0.173,1.000 InteractablePingColor = 0.886,0.871,0.173,1.000 ## Color pings in their target tier color # Setting type: Boolean # Default value: true TieredInteractablePingColor = true [Durations] ## Time in seconds how long a regular 'walk to' ping indicator should be shown on the map # Setting type: Int32 # Default value: 6 DefaultPingLifetime = 6 ## Time in seconds how long a ping indicator for enemies should be shown on the map # Setting type: Int32 # Default value: 8 EnemyPingLifetime = 8 ## Time in seconds how long a ping indicator for interactables should be shown on the map # Setting type: Int32 # Default value: 30 InteractablePingLifetime = 30 [Notifications] ## Show pickup-style notification with description on ping of an already discovered item # Setting type: Boolean # Default value: true ShowItemNotification = true [ShowPingText] ## Shows item names on pickup pings # Setting type: Boolean # Default value: true Pickups = true ## Shows item names and cost on chest pings # Setting type: Boolean # Default value: true Chests = true ## Shows item names and cost on shop terminal pings # Setting type: Boolean # Default value: true ShopTerminals = true ## Shows drone type on broken drone pings # Setting type: Boolean # Default value: true Drones = true ## Shows shrine type on shrine pings # Setting type: Boolean # Default value: true Shrines = true ## Shows names on enemy pings # Setting type: Boolean # Default value: true Enemies = true ## Show distance to ping in ping label # Setting type: Boolean # Default value: true Distance = true ## Hide text of offscreen pings to prevent cluttering # Setting type: Boolean # Default value: true HideOffscreenPingText = true [SpriteColors] ## Color of the default ping sprite, in UnityEngine.Color R/G/B/A Float format # Setting type: String # Default value: 0.527,0.962,0.486,1.000 DefaultPingSpriteColor = 0.527,0.962,0.486,1.000 ## Color of the enemy ping sprite, in UnityEngine.Color R/G/B/A Float format # Setting type: String # Default value: 0.821,0.120,0.120,1.000 EnemyPingSpriteColor = 0.821,0.120,0.120,1.000 ## Color of the interactable ping sprite, in UnityEngine.Color R/G/B/A Float format # Setting type: String # Default value: 0.887,0.870,0.172,1.000 InteractablePingSpriteColor = 0.887,0.870,0.172,1.000