using UnityEngine; namespace EntityStates.Captain.Weapon; public class CallAirstrike1 : CallAirstrikeBase { private static int CallAirstrike1StateHash = Animator.StringToHash("CallAirstrike1"); public override void OnEnter() { base.OnEnter(); } public override void OnExit() { PlayAnimation("Gesture, Override", CallAirstrike1StateHash); PlayAnimation("Gesture, Additive", CallAirstrike1StateHash); AddRecoil(0f, 0f, -1f, -1f); base.OnExit(); } }