using RoR2; namespace EntityStates.FalseSonBoss; public class LunarGazeFirePlus : LunarGazeFire { public static float plusDamageCoefficient; public override void OnEnter() { LunarGazeFire.playAttackSoundString = "Play_boss_falseson_skill3plus_lunarGaze_start"; LunarGazeFire.playLoopSoundString = "Play_boss_falseson_skill3plus_lunarGaze_active_loop"; LunarGazeFire.stopLoopSoundString = "Stop_boss_falseson_skill3plus_lunarGaze_active_loop"; LunarGazeFire.isLunarGazePlusPlus = true; LunarGazeFire.damageCoefficient += plusDamageCoefficient; base.OnEnter(); } public override void OnExit() { Util.PlaySound("Play_boss_falseson_skill3plus_lunarGaze_end", base.gameObject); base.OnExit(); } }