using UnityEngine; namespace EntityStates.LunarExploderMonster.Weapon; public class FireExploderShards : GenericProjectileBaseState { private static int FireExploderShardsStateHash = Animator.StringToHash("FireExploderShards"); public override void OnEnter() { base.OnEnter(); PlayAnimation("Gesture, Additive", FireExploderShardsStateHash); base.characterBody.SetAimTimer(0f); } }