using RoR2; using UnityEngine.Networking; namespace EntityStates; public class MageCalibrate : BaseState { public MageElement element; public MageCalibrationController calibrationController; private bool shouldApply; public override void OnEnter() { calibrationController = GetComponent(); shouldApply = NetworkServer.active; base.OnEnter(); } public override void OnExit() { ApplyElement(); base.OnExit(); } public override void FixedUpdate() { outer.SetNextStateToMain(); } private void ApplyElement() { if (shouldApply && (bool)calibrationController) { shouldApply = false; calibrationController.SetElement(element); } } public override void OnSerialize(NetworkWriter writer) { writer.Write((byte)element); } public override void OnDeserialize(NetworkReader reader) { element = (MageElement)reader.ReadByte(); } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Death; } }