using System.Collections.Generic; using RoR2; using UnityEngine; public class GrandparentEnergyFXController : MonoBehaviour { public List energyFXParticles = new List(); [HideInInspector] public GameObject portalObject; private bool isPortalSoundPlaying; private void Start() { } private void FixedUpdate() { if (!(portalObject != null)) { return; } if (!isPortalSoundPlaying) { if (portalObject.transform.localScale == Vector3.zero) { Util.PlaySound("Play_grandparent_portal_loop", portalObject); isPortalSoundPlaying = false; } } else if (portalObject.transform.localScale != Vector3.zero) { Util.PlaySound("Stop_grandparent_portal_loop", portalObject); isPortalSoundPlaying = true; } } public void TurnOffFX() { for (int i = 0; i < energyFXParticles.Count; i++) { ParticleSystem.EmissionModule emission = energyFXParticles[i].emission; emission.enabled = false; } if (portalObject != null) { ParticleSystem componentInChildren = portalObject.GetComponentInChildren(); if (componentInChildren != null) { ParticleSystem.EmissionModule emission2 = componentInChildren.emission; emission2.enabled = false; } } } public void TurnOnFX() { for (int i = 0; i < energyFXParticles.Count; i++) { ParticleSystem.EmissionModule emission = energyFXParticles[i].emission; emission.enabled = true; } if (portalObject != null) { ParticleSystem componentInChildren = portalObject.GetComponentInChildren(); if (componentInChildren != null) { ParticleSystem.EmissionModule emission2 = componentInChildren.emission; emission2.enabled = true; } } } }