using UnityEngine; namespace RoR2.CameraModes; public class CameraModeNone : CameraModeBase { public static readonly CameraModeNone instance; public override bool IsSpectating(CameraRigController cameraRigController) { return true; } protected override void ApplyLookInputInternal(object rawInstanceData, in CameraModeContext context, in ApplyLookInputArgs input) { } protected override void CollectLookInputInternal(object rawInstanceData, in CameraModeContext context, out CollectLookInputResult result) { result.lookInput = Vector2.zero; } protected override object CreateInstanceData(CameraRigController cameraRigController) { return null; } protected override void MatchStateInternal(object rawInstanceData, in CameraModeContext context, in CameraState cameraStateToMatch) { } protected override void OnTargetChangedInternal(object rawInstanceData, CameraRigController cameraRigController, in OnTargetChangedArgs args) { } protected override void UpdateInternal(object rawInstanceData, in CameraModeContext context, out UpdateResult result) { result.cameraState = context.cameraInfo.previousCameraState; result.firstPersonTarget = null; result.showSprintParticles = false; result.showDisabledSkillsParticles = false; result.crosshairWorldPosition = result.cameraState.position; } }