using UnityEngine; namespace RoR2.VoidRaidCrab; [RequireComponent(typeof(Animator))] public class CentralLegControllerAnimationEventReceiver : MonoBehaviour { public CentralLegController target; public ChildLocator childLocator; public void VoidRaidCrabFootStep(string targetName) { Transform transform = childLocator.FindChild(targetName); if ((bool)transform) { LegController componentInParent = transform.GetComponentInParent(); if ((bool)componentInParent && componentInParent.mainBodyHasEffectiveAuthority) { componentInParent.DoToeConcussionBlastAuthority(); } } } }