using UnityEngine; namespace RoR2; public class ApplyJiggleBoneMotion : MonoBehaviour { public float forceScale = 100f; public Transform rootTransform; public Rigidbody[] rigidbodies; private Vector3 lastRootPosition; private void FixedUpdate() { Vector3 position = rootTransform.position; Rigidbody[] array = rigidbodies; for (int i = 0; i < array.Length; i++) { array[i].AddForce((lastRootPosition - position) * forceScale * Time.fixedDeltaTime); } lastRootPosition = position; } }