using System; using UnityEngine; namespace RoR2; public class BodyAnimatorSmoothingParameters : MonoBehaviour { [Serializable] public struct SmoothingParameters { public float walkMagnitudeSmoothDamp; public float walkAngleSmoothDamp; public float forwardSpeedSmoothDamp; public float rightSpeedSmoothDamp; public float intoJumpTransitionTime; public float turnAngleSmoothDamp; } public SmoothingParameters smoothingParameters; public static SmoothingParameters defaultParameters = new SmoothingParameters { walkMagnitudeSmoothDamp = 0.2f, walkAngleSmoothDamp = 0.2f, forwardSpeedSmoothDamp = 0.1f, rightSpeedSmoothDamp = 0.1f, intoJumpTransitionTime = 0.05f, turnAngleSmoothDamp = 1f }; }