using UnityEngine; namespace RoR2; public class DisableCollisionsBetweenColliders : MonoBehaviour { public Collider[] collidersA; public Collider[] collidersB; public void Awake() { Collider[] array = collidersA; foreach (Collider collider in array) { Collider[] array2 = collidersB; foreach (Collider collider2 in array2) { Physics.IgnoreCollision(collider, collider2); } } } }