using UnityEngine; using UnityEngine.Events; namespace RoR2; public class SoulSpiralGhost : MonoBehaviour { [Tooltip("Triggered at beginning, to make sure the ghost is cleaned up.")] [SerializeField] private UnityEvent OnEnableAction; [SerializeField] [Tooltip("Triggered when the orbs are 'boosted'.")] private UnityEvent OnOrbBoost; [SerializeField] [Tooltip("Triggered when the orbs' boost ends.")] private UnityEvent OnOrbBoostEnd; [Tooltip("Triggered when a given orb has only one hit left.")] [SerializeField] private UnityEvent OnOrbLastHit; public void OnEnable() { OnEnableAction?.Invoke(); } public void Boost() { OnOrbBoost?.Invoke(); } public void EndBoost() { OnOrbBoostEnd?.Invoke(); } public void OnLastHit() { OnOrbLastHit?.Invoke(); } }