using System; using RoR2; using UnityEngine; public class BlockObjectOnLoad : MonoBehaviour { private void Start() { if (!RoR2Application.loadFinished) { base.gameObject.SetActive(value: false); RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate { base.gameObject.SetActive(value: true); }); } } }