using UnityEngine.Networking; namespace EntityStates.GameOver; public class FinishEndingContent : BaseGameOverControllerState { public override void OnEnter() { base.OnEnter(); if (NetworkServer.active) { outer.SetNextState(base.gameEnding.showCredits ? ((BaseGameOverControllerState)new ShowCredits()) : ((BaseGameOverControllerState)new ShowReport())); } } }