using RoR2; using UnityEngine; namespace EntityStates.Heretic.Weapon; public class Squawk : EntityState { [SerializeField] public string soundName; public override void OnEnter() { base.OnEnter(); Util.PlaySound(soundName, base.gameObject); outer.SetNextStateToMain(); } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Death; } }