using RoR2; using UnityEngine; namespace EntityStates.HermitCrab; public class BurrowIn : BaseState { public static GameObject burrowPrefab; public static float baseDuration; public static string burrowInSoundString; private float stopwatch; private float duration; private Transform modelTransform; private ChildLocator childLocator; public override void OnEnter() { base.OnEnter(); duration = baseDuration / attackSpeedStat; PlayCrossfade("Body", "BurrowIn", "BurrowIn.playbackRate", duration, 0.1f); modelTransform = GetModelTransform(); childLocator = modelTransform.GetComponent(); Util.PlaySound(burrowInSoundString, base.gameObject); EffectManager.SimpleMuzzleFlash(burrowPrefab, base.gameObject, "BurrowCenter", transmit: false); } public override void OnExit() { base.OnExit(); } public override void FixedUpdate() { base.FixedUpdate(); stopwatch += GetDeltaTime(); if (stopwatch >= duration && base.isAuthority) { Burrowed nextState = new Burrowed(); outer.SetNextState(nextState); } } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Skill; } }