using RoR2; using UnityEngine; namespace EntityStates.LemurianBruiserMonster; public class SpawnState : EntityState { public static float duration = 2f; public static string spawnSoundString; public static GameObject spawnEffectPrefab; private static int SpawnStateHash = Animator.StringToHash("Spawn"); private static int SpawnParamHash = Animator.StringToHash("Spawn.playbackRate"); public override void OnEnter() { base.OnEnter(); GetModelAnimator(); Util.PlaySound(spawnSoundString, base.gameObject); PlayAnimation("Body", SpawnStateHash, SpawnParamHash, duration); if ((bool)spawnEffectPrefab) { EffectManager.SimpleMuzzleFlash(spawnEffectPrefab, base.gameObject, "SpawnEffectOrigin", transmit: false); } } public override void FixedUpdate() { base.FixedUpdate(); if (base.fixedAge >= duration && base.isAuthority) { outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Death; } }