using RoR2; namespace EntityStates.Vermin.Weapon; public class TongueLash : BasicMeleeAttack { protected override void PlayAnimation() { PlayCrossfade("Gesture, Additive", "TongueLash", "TongueLash.playbackRate", duration, 0.1f); } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Skill; } protected override void AuthorityModifyOverlapAttack(OverlapAttack overlapAttack) { base.AuthorityModifyOverlapAttack(overlapAttack); } }