using RoR2; using UnityEngine; namespace EntityStates.VoidRaidCrab; public class CloseGauntlet : BaseState { [SerializeField] public float duration; [SerializeField] public string animationLayerName; [SerializeField] public string animationStateName; [SerializeField] public string animationPlaybackRateParam; [SerializeField] public string enterSoundString; public override void OnEnter() { base.OnEnter(); PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration); Util.PlaySound(enterSoundString, base.gameObject); } public override void FixedUpdate() { base.FixedUpdate(); if (base.isAuthority && base.fixedAge >= duration) { outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Death; } }