using UnityEngine; namespace RoR2.Mecanim; public class ClearLayerWeight : StateMachineBehaviour { public bool resetOnExit = true; public string layerName; public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnStateEnter(animator, stateInfo, layerIndex); int layerIndex2 = layerIndex; if (layerName.Length > 0) { layerIndex2 = animator.GetLayerIndex(layerName); } animator.SetLayerWeight(layerIndex2, 0f); } public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnStateExit(animator, stateInfo, layerIndex); if (resetOnExit) { int layerIndex2 = layerIndex; if (layerName.Length > 0) { layerIndex2 = animator.GetLayerIndex(layerName); } animator.SetLayerWeight(layerIndex2, 1f); } } }