using UnityEngine; namespace RoR2.Mecanim; public class PlaySoundOnEnter : StateMachineBehaviour { public string soundString; public string stopSoundString; public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnStateEnter(animator, stateInfo, layerIndex); Util.PlaySound(soundString, animator.gameObject); } public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnStateEnter(animator, stateInfo, layerIndex); Util.PlaySound(stopSoundString, animator.gameObject); } }