using UnityEngine; namespace RoR2.UI; public class OutroFlavorTextController : MonoBehaviour { public LanguageTextMeshController languageTextMeshController; protected void Start() { UpdateFlavorText(); } protected void UpdateFlavorText() { string text = null; LocalUser localUser = GetComponent().eventSystem?.localUser; RunReport runReport = GameOverController.instance?.runReport; if (localUser != null && runReport != null) { RunReport.PlayerInfo playerInfo = runReport.FindPlayerInfo(localUser); if (playerInfo != null) { SurvivorDef survivorDef = SurvivorCatalog.GetSurvivorDef(SurvivorCatalog.GetSurvivorIndexFromBodyIndex(playerInfo.bodyIndex)); if ((bool)survivorDef) { text = ((!playerInfo.isDead) ? survivorDef.outroFlavorToken : survivorDef.mainEndingEscapeFailureFlavorToken); } } } if (string.IsNullOrEmpty(text)) { text = "GENERIC_OUTRO_FLAVOR"; } if ((bool)languageTextMeshController) { languageTextMeshController.token = text; } } }