using System; using UnityEngine; namespace RoR2; public class TeamAreaIndicator : MonoBehaviour { [Serializable] public struct TeamMaterialPair { public TeamIndex teamIndex; public Material sharedMaterial; } public TeamComponent teamComponent; public TeamFilter teamFilter; public TeamMaterialPair[] teamMaterialPairs; public Renderer[] areaIndicatorRenderers; private void Start() { if ((bool)teamFilter || (bool)teamComponent) { TeamIndex teamIndex = (teamFilter ? teamFilter.teamIndex : (teamComponent ? teamComponent.teamIndex : TeamIndex.None)); for (int i = 0; i < teamMaterialPairs.Length; i++) { if (teamMaterialPairs[i].teamIndex == teamIndex) { Renderer[] array = areaIndicatorRenderers; for (int j = 0; j < array.Length; j++) { array[j].sharedMaterial = teamMaterialPairs[i].sharedMaterial; } } } } else { Debug.LogWarning("No TeamFilter or TeamComponent assigned to TeamAreaIndicator."); base.gameObject.SetActive(value: false); } } }