using RoR2; namespace EntityStates.Missions.Arena.NullWard; public class WardOnAndReady : NullWardBaseState { public static string soundLoopStartEvent; public static string soundLoopEndEvent; public override void OnEnter() { base.OnEnter(); sphereZone.Networkradius = NullWardBaseState.wardWaitingRadius; purchaseInteraction.SetAvailable(newAvailable: true); childLocator.FindChild("WardOnEffect").gameObject.SetActive(value: true); sphereZone.enabled = true; Util.PlaySound(soundLoopStartEvent, base.gameObject); } public override void OnExit() { Util.PlaySound(soundLoopEndEvent, base.gameObject); base.OnExit(); } }