using EntityStates.BrotherMonster; using RoR2; namespace EntityStates.Missions.BrotherEncounter; public class Phase3 : BrotherEncounterPhaseBaseState { protected override string phaseControllerChildString => "Phase3"; protected override EntityState nextState => new Phase4(); public override void OnEnter() { base.OnEnter(); } public override void OnExit() { KillAllMonsters(); base.OnExit(); } protected override void OnMemberAddedServer(CharacterMaster master) { base.OnMemberAddedServer(master); if (!master.hasBody) { return; } CharacterBody body = master.GetBody(); if ((bool)body) { CharacterDeathBehavior component = body.GetComponent(); if ((bool)component) { component.deathState = new SerializableEntityStateType(typeof(InstantDeathState)); } } } }