using RoR2.Skills; using UnityEngine; namespace EntityStates.Toolbot; public interface IToolbotPrimarySkillState : ISkillState { Transform muzzleTransform { get; set; } string muzzleName { get; set; } string baseMuzzleName { get; } bool isInDualWield { get; set; } int currentHand { get; set; } SkillDef skillDef { get; set; } }