using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class NetworkManagerConfiguration : MonoBehaviour { public new bool DontDestroyOnLoad = true; public bool RunInBackground = true; public LogFilter.FilterLevel LogLevel = LogFilter.FilterLevel.Info; public string OfflineScene; public string OnlineScene; public GameObject PlayerPrefab; public bool AutoCreatePlayer = true; public PlayerSpawnMethod PlayerSpawnMethod; public List SpawnPrefabs = new List(); public bool CustomConfig; public int MaxConnections = 4; public List QosChannels = new List(); }