using UnityEngine; namespace RoR2.Navigation; [RequireComponent(typeof(MapNode))] public class MapNodeLink : MonoBehaviour { public MapNode other; public float minJumpHeight; [Tooltip("The gate name associated with this link. If the named gate is closed, this link will not be used in pathfinding.")] public string gateName = ""; public GameObject[] objectsToEnableDuringTest; public GameObject[] objectsToDisableDuringTest; private void OnValidate() { if (other == this) { Debug.LogWarning("Map node link cannot link a node to itself."); other = null; } if ((bool)other && other.GetComponentInParent() != GetComponentInParent()) { Debug.LogWarning("Map node link cannot link to a node in a separate node group."); other = null; } } private void OnDrawGizmos() { if ((bool)other) { Vector3 position = base.transform.position; Vector3 position2 = other.transform.position; Vector3 vector = (position + position2) * 0.5f; Color yellow = Color.yellow; yellow.a = 0.5f; Gizmos.color = Color.yellow; Gizmos.DrawLine(position, vector); Gizmos.color = yellow; Gizmos.DrawLine(vector, position2); } } }