using UnityEngine; namespace RoR2; [DisallowMultipleComponent] public class EntityLocator : MonoBehaviour { [Tooltip("The root gameobject of the entity.")] public GameObject entity; [SerializeField] private int entityZoneIndex; public int EntityZoneIndex => entityZoneIndex; public static bool HasEntityLocator(GameObject gameObject, out EntityLocator foundLocator) { if (gameObject == null) { foundLocator = null; return false; } foundLocator = gameObject.GetComponent(); if (!foundLocator) { return false; } return true; } public static GameObject GetEntity(GameObject gameObject) { if (gameObject == null) { return null; } EntityLocator component = gameObject.GetComponent(); if (!component) { return null; } return component.entity; } }