using System.Collections.Generic; using UnityEngine; namespace RoR2; public class GeodeSecretMissionController : MonoBehaviour { public int numberOfGeodesNecessary = 1; public List geodeMissionObjects = new List(); public GameObject rewardSpawnLocation; public EntityStateMachine entityStateMachine; public GameObject rewardPrefab; public bool increaseRewardPerPlayer; public int numberOfRewardsSpawned = 1; public int numberOfRewardOptions = 3; public BasicPickupDropTable rewardDropTable; [Tooltip("Use this tier to get a pickup index for the reward. The droplet's visuals will correspond to this.")] public ItemTier rewardDisplayTier; [HideInInspector] public int geodeInteractionsTracker; public OnCollisionEventController onCollisionEventController; public void AdvanceGeodeSecretMission() { geodeInteractionsTracker++; CheckIfRewardShouldBeGranted(); } public void CheckIfRewardShouldBeGranted() { if (numberOfGeodesNecessary <= geodeInteractionsTracker) { onCollisionEventController.SetAvailable(setActive: true); } } }