using TMPro; using UnityEngine; namespace RoR2; public class IncreaseDamageOnMultiKillItemDisplayUpdater : MonoBehaviour { private CharacterBody body; [SerializeField] private TextMeshPro textMesh; private void Start() { body = GetComponentInParent().body; body.increaseDamageOnMultiKillItemDisplayUpdater = this; } public void UpdateKillCounterText(int killCounter) { string text = killCounter.ToString(); string text2 = "00"; if (killCounter > 9) { text2 = "0"; } else if (killCounter > 99) { text2 = ""; } else if (killCounter > 999) { text2 = "G0D"; text = ""; } text = text2 + text; textMesh.text = text; } }