using UnityEngine; namespace RoR2; [CreateAssetMenu(menuName = "RoR2/SpawnCards/MultiCharacterSpawnCard")] public class MultiCharacterSpawnCard : CharacterSpawnCard { public GameObject[] masterPrefabs; protected override void Spawn(Vector3 position, Quaternion rotation, DirectorSpawnRequest directorSpawnRequest, ref SpawnResult result) { prefab = masterPrefabs[(int)(directorSpawnRequest.rng.nextNormalizedFloat * (float)masterPrefabs.Length)]; base.Spawn(position, rotation, directorSpawnRequest, ref result); } }