using System; using System.Collections.Generic; using HG; using UnityEngine; using UnityEngine.Events; namespace RoR2; public class VfxKillBehavior : MonoBehaviour { public UnityEvent killBehavior; public static void KillVfxObject(GameObject gameObject) { if (!gameObject) { return; } List list = CollectionPool>.RentCollection(); gameObject.GetComponents(list); if (list.Count > 0) { for (int i = 0; i < list.Count; i++) { try { list[i].killBehavior.Invoke(); } catch (Exception exception) { Debug.LogException(exception); } } } else { UnityEngine.Object.Destroy(gameObject); } } }