using RoR2; using UnityEngine; namespace EntityStates.GolemMonster; public class ClapState : BaseState { public static float duration = 3.5f; public static float damageCoefficient = 4f; public static float forceMagnitude = 16f; public static float radius = 3f; private BlastAttack attack; public static string attackSoundString; private Animator modelAnimator; private Transform modelTransform; private bool hasAttacked; private GameObject leftHandChargeEffect; private GameObject rightHandChargeEffect; private EffectManagerHelper _emh_leftHandChargeEffect; private EffectManagerHelper _emh_rightHandChargeEffect; public override void Reset() { base.Reset(); modelAnimator = null; modelTransform = null; hasAttacked = false; leftHandChargeEffect = null; rightHandChargeEffect = null; if (attack != null) { attack.Reset(); } _emh_leftHandChargeEffect = null; _emh_rightHandChargeEffect = null; } public override void OnEnter() { base.OnEnter(); modelAnimator = GetModelAnimator(); modelTransform = GetModelTransform(); Util.PlayAttackSpeedSound(attackSoundString, base.gameObject, attackSpeedStat); PlayCrossfade("Body", "Clap", "Clap.playbackRate", duration, 0.1f); if (!modelTransform) { return; } ChildLocator component = modelTransform.GetComponent(); if (!component) { return; } GameObject gameObject = LegacyResourcesAPI.Load("Prefabs/GolemClapCharge"); Transform transform = component.FindChild("HandL"); Transform transform2 = component.FindChild("HandR"); if ((bool)transform) { if (!EffectManager.ShouldUsePooledEffect(gameObject)) { leftHandChargeEffect = Object.Instantiate(gameObject, transform); } else { _emh_leftHandChargeEffect = EffectManager.GetAndActivatePooledEffect(gameObject, transform, inResetLocal: true); leftHandChargeEffect = _emh_leftHandChargeEffect.gameObject; } } if ((bool)transform2) { if (!EffectManager.ShouldUsePooledEffect(gameObject)) { rightHandChargeEffect = Object.Instantiate(gameObject, transform2); return; } _emh_rightHandChargeEffect = EffectManager.GetAndActivatePooledEffect(gameObject, transform2, inResetLocal: true); rightHandChargeEffect = _emh_rightHandChargeEffect.gameObject; } } protected void DestroyChargeEffects() { if (_emh_leftHandChargeEffect != null && _emh_leftHandChargeEffect.OwningPool != null) { _emh_leftHandChargeEffect.OwningPool.ReturnObject(_emh_leftHandChargeEffect); } else { EntityState.Destroy(leftHandChargeEffect); } leftHandChargeEffect = null; _emh_leftHandChargeEffect = null; if (_emh_rightHandChargeEffect != null && _emh_rightHandChargeEffect.OwningPool != null) { _emh_rightHandChargeEffect.OwningPool.ReturnObject(_emh_rightHandChargeEffect); } else { EntityState.Destroy(rightHandChargeEffect); } rightHandChargeEffect = null; _emh_rightHandChargeEffect = null; } public override void OnExit() { DestroyChargeEffects(); base.OnExit(); } public override void FixedUpdate() { base.FixedUpdate(); if ((bool)modelAnimator && modelAnimator.GetFloat("Clap.hitBoxActive") > 0.5f && !hasAttacked) { if (base.isAuthority && (bool)modelTransform) { ChildLocator component = modelTransform.GetComponent(); if ((bool)component) { Transform transform = component.FindChild("ClapZone"); if ((bool)transform) { attack = new BlastAttack(); attack.attacker = base.gameObject; attack.inflictor = base.gameObject; attack.teamIndex = TeamComponent.GetObjectTeam(base.gameObject); attack.baseDamage = damageStat * damageCoefficient; attack.baseForce = forceMagnitude; attack.position = transform.position; attack.radius = radius; attack.attackerFiltering = AttackerFiltering.NeverHitSelf; attack.Fire(); } } } hasAttacked = true; DestroyChargeEffects(); } if (base.fixedAge >= duration && base.isAuthority) { outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.PrioritySkill; } }