using RoR2; using UnityEngine; namespace EntityStates.Halcyonite; public class ChargeTriLaser : BaseState { public static float baseDuration = 3f; public static float laserMaxWidth = 0.2f; public static GameObject effectPrefab; public static GameObject laserPrefab; public static string attackSoundString; private float duration; private uint chargePlayID; private GameObject chargeEffect; private GameObject laserEffect; private LineRenderer laserLineComponent; private Vector3 laserDirection; private Vector3 visualEndPosition; private float flashTimer; private bool laserOn; public override void OnEnter() { base.OnEnter(); duration = baseDuration / attackSpeedStat; PlayCrossfade("FullBody Override", "TriLaserEnter", "TriLaser.playbackRate", duration, 0.1f); Transform modelTransform = GetModelTransform(); chargePlayID = Util.PlayAttackSpeedSound("Play_halcyonite_skill2_chargeup", base.gameObject, attackSpeedStat); if ((bool)modelTransform) { ChildLocator component = modelTransform.GetComponent(); if ((bool)component) { Transform transform = component.FindChild("MuzzleLaser"); if ((bool)transform) { if ((bool)effectPrefab) { chargeEffect = Object.Instantiate(effectPrefab, transform.position, transform.rotation); chargeEffect.transform.parent = transform; ScaleParticleSystemDuration component2 = chargeEffect.GetComponent(); if ((bool)component2) { component2.newDuration = duration; } } if ((bool)laserPrefab) { laserEffect = Object.Instantiate(laserPrefab, transform.position, transform.rotation); laserEffect.transform.parent = transform; laserLineComponent = laserEffect.GetComponent(); } } } } if ((bool)base.characterBody) { base.characterBody.SetAimTimer(duration); } flashTimer = 0f; laserOn = true; } public override void OnExit() { AkSoundEngine.StopPlayingID(chargePlayID); base.OnExit(); if ((bool)chargeEffect) { EntityState.Destroy(chargeEffect); } if ((bool)laserEffect) { EntityState.Destroy(laserEffect); } PlayAnimation("FullBody Override", "BufferEmpty"); } public override void Update() { base.Update(); if (!laserEffect || !laserLineComponent) { return; } float num = 1000f; Ray aimRay = GetAimRay(); Vector3 position = laserEffect.transform.parent.position; Vector3 point = aimRay.GetPoint(num); laserDirection = point - position; if (Physics.Raycast(aimRay, out var hitInfo, num, (int)LayerIndex.world.mask | (int)LayerIndex.entityPrecise.mask)) { point = hitInfo.point; } laserLineComponent.SetPosition(0, position); laserLineComponent.SetPosition(1, point); float num2; if (duration - base.age > 0.5f) { num2 = base.age / duration; } else { flashTimer -= Time.deltaTime; if (flashTimer <= 0f) { laserOn = !laserOn; flashTimer = 1f / 30f; } num2 = (laserOn ? 1f : 0f); } num2 *= laserMaxWidth; laserLineComponent.startWidth = num2; laserLineComponent.endWidth = num2; } public override void FixedUpdate() { base.FixedUpdate(); if (base.fixedAge >= duration && base.isAuthority) { TriLaser triLaser = new TriLaser(); triLaser.laserDirection = laserDirection; outer.SetNextState(triLaser); } } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Skill; } }