using RoR2; using UnityEngine; namespace EntityStates.ImpMonster; public class ChargeSpines : BaseState { public static float baseDuration = 1f; public static GameObject effectPrefab; private float duration; private GameObject chargeEffect; private EffectManagerHelper _emh_chargeEffect; private static int ChargeSpinesStateHash = Animator.StringToHash("ChargeSpines"); private static int ChargeSpinesParamHash = Animator.StringToHash("ChargeSpines.playbackRate"); public override void Reset() { base.Reset(); duration = 0f; chargeEffect = null; _emh_chargeEffect = null; } public override void OnEnter() { base.OnEnter(); duration = baseDuration / attackSpeedStat; Transform modelTransform = GetModelTransform(); if ((bool)modelTransform) { ChildLocator component = modelTransform.GetComponent(); if ((bool)component) { Transform transform = component.FindChild("MuzzleMouth"); if ((bool)transform && (bool)effectPrefab) { if (!EffectManager.ShouldUsePooledEffect(effectPrefab)) { chargeEffect = Object.Instantiate(effectPrefab, transform.position, transform.rotation); } else { _emh_chargeEffect = EffectManager.GetAndActivatePooledEffect(effectPrefab, transform.position, transform.rotation); chargeEffect = _emh_chargeEffect.gameObject; } chargeEffect.transform.parent = transform; } } } PlayAnimation("Gesture", ChargeSpinesStateHash, ChargeSpinesParamHash, duration); } public override void OnExit() { base.OnExit(); if ((bool)chargeEffect) { if (_emh_chargeEffect != null && _emh_chargeEffect.OwningPool != null) { _emh_chargeEffect.OwningPool.ReturnObject(_emh_chargeEffect); } else { EntityState.Destroy(chargeEffect); } _emh_chargeEffect = null; chargeEffect = null; } } public override void Update() { base.Update(); } public override void FixedUpdate() { base.FixedUpdate(); if (base.fixedAge >= duration && base.isAuthority) { FireSpines nextState = new FireSpines(); outer.SetNextState(nextState); } } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Skill; } }