using UnityEngine; namespace EntityStates.ScavMonster; public class Sit : BaseSitState { public static string soundString; public static float minimumDuration; public override void OnEnter() { base.OnEnter(); PlayCrossfade("Body", "SitLoop", 0.1f); } public override void FixedUpdate() { base.FixedUpdate(); if (base.inputBank.moveVector.sqrMagnitude >= Mathf.Epsilon && base.fixedAge >= minimumDuration) { outer.SetNextState(new ExitSit()); } } }