using RoR2; using UnityEngine.Networking; namespace EntityStates.Toolbot; public class ToolbotStanceA : ToolbotStanceBase { public override void OnEnter() { base.OnEnter(); swapStateType = typeof(ToolbotStanceB); if (NetworkServer.active) { SetEquipmentSlot(0); } } protected override GenericSkill GetCurrentPrimarySkill() { return GetPrimarySkill1(); } }