using RoR2; using UnityEngine.Networking; namespace EntityStates.Toolbot; public class ToolbotStanceB : ToolbotStanceBase { public override void OnEnter() { base.OnEnter(); swapStateType = typeof(ToolbotStanceA); if (NetworkServer.active) { SetEquipmentSlot(1); } } protected override GenericSkill GetCurrentPrimarySkill() { return GetPrimarySkill2(); } }