using RoR2; using UnityEngine; using UnityEngine.Networking; namespace EntityStates.Wisp1Monster; public class DeathState : GenericCharacterDeath { public static GameObject initialExplosion; public override void OnEnter() { base.OnEnter(); if ((bool)base.modelLocator) { if ((bool)base.modelLocator.modelBaseTransform) { EntityState.Destroy(base.modelLocator.modelBaseTransform.gameObject); } if ((bool)base.modelLocator.modelTransform) { EntityState.Destroy(base.modelLocator.modelTransform.gameObject); } } if (!EffectManager.ShouldUsePooledEffect(initialExplosion)) { Object.Instantiate(initialExplosion, base.transform.position, base.transform.rotation); } else { EffectManager.SpawnEffect(initialExplosion, new EffectData { origin = base.transform.position, rotation = base.transform.rotation }, transmit: false); } if (NetworkServer.active) { EntityState.Destroy(base.gameObject); } } }