namespace EntityStates; public class GenericCharacterPod : BaseState { public override void OnEnter() { base.OnEnter(); if ((bool)base.characterMotor) { base.characterMotor.enabled = false; } if ((bool)base.rigidbodyMotor) { base.rigidbodyMotor.enabled = false; } } public override void OnExit() { if ((bool)base.characterMotor) { base.characterMotor.enabled = true; } if ((bool)base.rigidbodyMotor) { base.rigidbodyMotor.enabled = true; } base.OnExit(); } }